41.Q: Will I be able to trade items that I have bought or won with other
Home users?
Ultimately, an auction service will be implemented that will allow users to sell
their Home assets and user-created content to other users.
42.Q: How often will the content in Home change?
Ultimately content in Home will be updated weekly. All the participants in
Home (the service itself, 1st Party and 3rd Party publishers, non-game brands
and ultimately users themselves) will be creating new content, so the flow of
new features will be will on a weekly basis.
43.Q: Can I create new items and content for Home myself?
This functionality is in the works for future release. We see user created
content as a very important element of Home's ongoing success.
44.Q: How will users transact within Home?
During the Beta period, there will be no purchases within Home.
Subsequently, commercial transactions will take place within Home.
45.Q: Can you enter, say, MotorStorm™ quickly through Home without
having to travel to the specific MotorStorm™ lobby?
Currently, users can find each other in Home, and then arrange to go off and
play MotorStorm™ at the same time. Eventually, users will be able to meet in
Home and seamlessly launch into a game of MotorStorm™. Similarly, users
will be able to exit to Home directly from the game.
46.Q: How often is incremental content being created for Home?
Content for Home will be developed continually. In addition to an ever
increasing variety of items to customize avatars and Home Spaces, there will
be special events such as Halloween and Christmas where special content
will be available for a limited time.
47.Q: Will consumers be bombarded with advertising?
Advertising is a core revenue source for the publishers who will have to put a
lot of resource and money into making the Home experience as fulfilling as it
will be. As an offset to having to pay for the basic online service, and being
able to enjoy the fundamental Home experience for free, some advertising is
entirely reasonable. Advertising will be kept to palatable levels however. It is
in no-one's interests to cause users to leave Home through excessive
advertising.
48.: How will I protect my kids from seeing things they shouldn’t?
Parental controls are available through PS3 and the PLAYSTATION Network.
We encourage parents to take an active role in participating any time a child
has access to an open communication network, such as the internet.
49.Q: How will age restrictions be applied?
Home employs the same age restriction policies as the PS3 system software
and the PLAYSTATION Network.
50.Q: What’s the development overhead?
Minimal. In the extreme, an application (say a mini-game) could be written in
C++ as normal, and then a thin Home layer added to implement that
application within Home.
51.Q: How quick and easy will it be to develop for?
Home will allow developers to use their own assets and code for applications,
and export those assets into a Home wrapper, which will allow the minimum
of bespoke work. The tools that will be available serve to provide that
wrapper, they do not require developers to work to particular specifications or
packages.
52.Q: Will developers be able to run existing code applications within
Home?
Given that any application would have to fit within the available resources
while running Home, and certain TRCs will need to be satisfied, yes.
53.Q: Will there be additional TRCs for games plugging into Home? When
will these TRCs be released?
There will have to be base TRCs for Trophies and Matchmaking before the
service hits the XMB™. Others will come online as they are needed.
54.Q: Will there be additional TRCs for Home game trophies? When will
these TRCs be released?
See above.
55.Q: In terms of user's names are they exclusive and different from their
network ID. E.g. PSN account = PeterE / Home name = Tarzan123?
Your Home user name will be the same as your PSN account ID.
56.Q: Can I log on to Home in addition to someone else from one PS3? E.g.
at my friends and I want to log on...
This is technically quite an advanced problem. It effectively means logging in
to two PSN accounts at the same time from one machine, which makes it
unlikely.
57.Q: How will I navigate between spaces?
Within Home you can travel instantly (i.e. through the world map), or at your
own pace on foot.
58.Q: How will the age restrictions work? Will I be able to see different
content in the generic lobby depending on my age?
Home employs the same age restriction policies as the PS3 system software
and the PLAYSTATION Network. These age restrictions will apply to both the
areas that users are admitted to and the content that they are able to view.
59.Q: When I jump back from a game into Home, will I return with the same
people next to me? Will I return to a default location?
Upon returning to Home, you will land in the same place which was your last
position before you left (for instance, if you left Home from your apartment,
that is where you will return to.) However, given that Home is an online world,
other users will doubtless have moved on while you are off doing something
else (unless you've specifically asked them to wait for you.) Currently Home
is not a persistent world, so when you leave Home, all of your possessions go
with you. For instance, it is not currently possible for other users to visit your
apartment while you're not there. We are working on the persistent aspect of
Home, and expect to implement it in the long term.
60.Q: Can I get media for my apartment from other devices such as PC?
Not yet; we are working on enabling this feature which is contingent upon
firmware functionality.
Credit : psu.com
Home users?
Ultimately, an auction service will be implemented that will allow users to sell
their Home assets and user-created content to other users.
42.Q: How often will the content in Home change?
Ultimately content in Home will be updated weekly. All the participants in
Home (the service itself, 1st Party and 3rd Party publishers, non-game brands
and ultimately users themselves) will be creating new content, so the flow of
new features will be will on a weekly basis.
43.Q: Can I create new items and content for Home myself?
This functionality is in the works for future release. We see user created
content as a very important element of Home's ongoing success.
44.Q: How will users transact within Home?
During the Beta period, there will be no purchases within Home.
Subsequently, commercial transactions will take place within Home.
45.Q: Can you enter, say, MotorStorm™ quickly through Home without
having to travel to the specific MotorStorm™ lobby?
Currently, users can find each other in Home, and then arrange to go off and
play MotorStorm™ at the same time. Eventually, users will be able to meet in
Home and seamlessly launch into a game of MotorStorm™. Similarly, users
will be able to exit to Home directly from the game.
46.Q: How often is incremental content being created for Home?
Content for Home will be developed continually. In addition to an ever
increasing variety of items to customize avatars and Home Spaces, there will
be special events such as Halloween and Christmas where special content
will be available for a limited time.
47.Q: Will consumers be bombarded with advertising?
Advertising is a core revenue source for the publishers who will have to put a
lot of resource and money into making the Home experience as fulfilling as it
will be. As an offset to having to pay for the basic online service, and being
able to enjoy the fundamental Home experience for free, some advertising is
entirely reasonable. Advertising will be kept to palatable levels however. It is
in no-one's interests to cause users to leave Home through excessive
advertising.
48.: How will I protect my kids from seeing things they shouldn’t?
Parental controls are available through PS3 and the PLAYSTATION Network.
We encourage parents to take an active role in participating any time a child
has access to an open communication network, such as the internet.
49.Q: How will age restrictions be applied?
Home employs the same age restriction policies as the PS3 system software
and the PLAYSTATION Network.
50.Q: What’s the development overhead?
Minimal. In the extreme, an application (say a mini-game) could be written in
C++ as normal, and then a thin Home layer added to implement that
application within Home.
51.Q: How quick and easy will it be to develop for?
Home will allow developers to use their own assets and code for applications,
and export those assets into a Home wrapper, which will allow the minimum
of bespoke work. The tools that will be available serve to provide that
wrapper, they do not require developers to work to particular specifications or
packages.
52.Q: Will developers be able to run existing code applications within
Home?
Given that any application would have to fit within the available resources
while running Home, and certain TRCs will need to be satisfied, yes.
53.Q: Will there be additional TRCs for games plugging into Home? When
will these TRCs be released?
There will have to be base TRCs for Trophies and Matchmaking before the
service hits the XMB™. Others will come online as they are needed.
54.Q: Will there be additional TRCs for Home game trophies? When will
these TRCs be released?
See above.
55.Q: In terms of user's names are they exclusive and different from their
network ID. E.g. PSN account = PeterE / Home name = Tarzan123?
Your Home user name will be the same as your PSN account ID.
56.Q: Can I log on to Home in addition to someone else from one PS3? E.g.
at my friends and I want to log on...
This is technically quite an advanced problem. It effectively means logging in
to two PSN accounts at the same time from one machine, which makes it
unlikely.
57.Q: How will I navigate between spaces?
Within Home you can travel instantly (i.e. through the world map), or at your
own pace on foot.
58.Q: How will the age restrictions work? Will I be able to see different
content in the generic lobby depending on my age?
Home employs the same age restriction policies as the PS3 system software
and the PLAYSTATION Network. These age restrictions will apply to both the
areas that users are admitted to and the content that they are able to view.
59.Q: When I jump back from a game into Home, will I return with the same
people next to me? Will I return to a default location?
Upon returning to Home, you will land in the same place which was your last
position before you left (for instance, if you left Home from your apartment,
that is where you will return to.) However, given that Home is an online world,
other users will doubtless have moved on while you are off doing something
else (unless you've specifically asked them to wait for you.) Currently Home
is not a persistent world, so when you leave Home, all of your possessions go
with you. For instance, it is not currently possible for other users to visit your
apartment while you're not there. We are working on the persistent aspect of
Home, and expect to implement it in the long term.
60.Q: Can I get media for my apartment from other devices such as PC?
Not yet; we are working on enabling this feature which is contingent upon
firmware functionality.
Credit : psu.com


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